Currently available in Kindle but check back there will be more formats offered.
Synopsis: After the introduction of CRISPR and off-the-shelf technology, corporate and home-base gene hackers have flooded the world with genetically altered humans and animals from ancient history, mythology, and demented imaginations. Surviving populations have withdrawn into walled cities and family compounds as monsters take over the world's wildernesses.
An elvish brother and sister lead a caravan of genetically altered humans westward to a mountain sanctuary to escape persecution from purebred humans. The caravan of domesticated dinosaurs crosses a country covered in carnivorous plants and animals, collecting genetically altered refugees looking for safety from a world on the edge of unaltered humanity's final extinction.
Synopsis: “May you live in interesting times.” ~ Chinese proverb, that doesn’t always end well.
Life used to be difficult before the apocalypse and magic came to the world on the same day. Things have become a little more interesting since then.
Five years have passed since an otherworldly comet struck the Moon and two-thirds of humanity died due to meteorite strikes. One in ten of the survivors are changed by exposure to the strange radiation in the cometary matter and must face fear and suspicion from those considered normal.
A young couple and their guardians flee a murderous gang leader in Cleveland for life on an Ohio River tugboat and end up at the Quintana Roo Spaceport in the Yucatan. They meet changed werewolves, dolphins, and chimpanzees, uplifted to full sentience by the magic that has come to the world … and dream of traveling to the Changeling Moon to escape renewed fear and persecution from normals.
Synopsis: Liam and Orlagh Quinn are brother and sister puma changelings traveling from the Grand Lakes to the west coast to find a cure for a curse put on their Family by a dark mage. On their way back through the Arizona Territory, they befriend the family of Master Mage Heather Richards and her Master Tinker brother Fallon, who is the victim of another dark mage’s curse.
When Heather and Fallon’s parents are murdered, their farm burned down, and their wealth in godstone stolen, Liam and Orlagh pledge to help the two track down the murderers. The four set off in the chaos of the years after the Civil War, to find Justice western style in the age of steam, magic, and changelings.
Starved for such quests after years of brother killing brother, the war-weary country extols the first successes of the four and those they encounter. Before long, dime novels spread their fame to those they pursue.
But those with power don’t like to be thwarted and the rails are closed to them. Then Heather combines her magery with Fallon’s tinkering and their railcar goes airborne beneath a balloon of foamed steam as they resume their search for just vengeance on murderers, thieves, and dark mages.
Synopsis: In the mountains of northeastern New Mexico, Connor Yung has saved the life of Kit, an alien Kite with triangular antigravity wings, whose super genius mind can open gates between the parallel worlds of the multiverse. Kit introduces Connor to her clan, and soon every Kite wants a pet human. But like any genius child with a new toy, they quickly become bored and pawn their new toy off on another sentient species, humans dub Mustangs.
Connor and his friend, Brielle Duart befriend a pair of Mustangs and begin exploring the multiverse as a slow invasion of voracious floatkind species finds all of the gates the Kites keep opening all over Earth. Several Kite clans, jealous of the new partnership of Mustangs and Human dirtbags, initiate the Test of Life, a social practice where Kites and Mustangs test each other's right to live by stampeding swarms of the most voracious predatory species of monster on the target’s home nest.
Just when humanity finds a means to fly up to five hundred feet above the surface and explore the thousands of parallel worlds in the floatkind multiverse, they are threatened with extinction by the ultimate invasive species.
Circle of Magic
Synopsis: In the small Northern Ohio town of Mapletree, Spencer Mason is at the local reservoir when an explosion in the sky above showers a four by six mile area with a six inch deep rain of dust and gravel. Besides the smaller area of Dustfall, an energy pulse that resembles the EMP of a nuclear blast, strikes a domed circle over four hundred miles in diameter.
The Event Pulse permanently blacks out anything electrical, from batteries and cars to the airplanes and satellites over the entire domed Circle at the time of the pulse. Thousands die when jets fall from the sky, then thousands more die in the panic of food riots in the largest cities.
As an overstressed government tries to regain contact with a four hundred mile wide Blackout in the heart of the country, the population inside that Circle begins to exhibit strange, magical abilities. Religious cults grow inside the Circle while religious fears from outside result in clashes that inevitably result in more death.
But in the heart of the Circle, where Dustfall occurred, the residents of Mapletree are snorting Dust and doing their best Almira Gulch imitation. Scientists sent to Mapletree to find out what the material in the Dustfall is, discover that the strange phenomenon is growing, while the police try to find out who is twisting people’s heads off.
Synopsis: Hundreds of square miles of Cretaceous era landscape has mysteriously appeared in southwest New Mexico. On vacation, Cody Storm and three friends investigate this land out of time and find a complete ecology full of ancient plants and dinosaurs, some of which see man as a new food source. One of these seems to be smarter than any dinosaur imagined, and they have taken a disliking to the tailless intruders.
Hired to investigate what appears to be a crash site in the exact center of the transplanted landscape, they battle storms and man-eating raptors, and discover Earth may have become part of a galactic war where entire worlds are destroyed
Synopsis: Five archaeologists uncover a terror bird fossil in New Mexico with an eight inch diameter black sphere where its stomach should be. When all five touch the sphere they are transported inside a two hundred mile diameter, Pellucidar-like hollow world inhabited by animals that lived over two million years earlier.
They see a pyramid on an island in the distant, upward curving horizon and spend several days crossing a wild landscape to reach the shore of the landlocked sea. On the way they are attacked by ten foot tall terror birds and flee stampeding mega-bison while avoiding giant lions, massive crocodiles, and the denizens of the small ocean they need to cross to get to the island with the pyramid structure.
Who will survive to discover the secret to this outside-in zoo out of time?
Temporal Zoo 2: Alpha Centauri
Synopsis: It has been three years since Dalton Altair and Amanda Keane discovered the temporal zoos created by the Kraezul and abandoned on Earth when their empire died. Eight inches in diameter on the outside and two hundred miles in diameter on the inside, each hollow world is stocked with 820 thousand years of life from various epochs in Earth’s history.
Declared First Collector by the sentient computer CUSEP, who constructs and stocks the zoo habitats, and the virtual owner of 142 zoos stretching back a hundred million years, Dalton has spent that time forcing Earth to advance technologically in an attempt to secure ownership of the human solar system.
Now it is time to travel to Alpha Centauri to see if any part of the Kraezul Empire still exists. On the way he and his friends travel through several zoo habitats and are attacked by intelligent raptors, swarms of giant spiders, flocks of predatory birds, and snakes big enough to swallow a man whole. With a death toll mounting, at the end of their journey the fate of all life on Earth depends on Dalton as he faces an ancient Kraezul Collector who has declared herself a god.
Synopsis: Immortality Serum #42 made everyone immortal. The only problem was, it killed nine out of ten first, then those nine in ten ate half of the survivors of the brain fever before things settled down. Now the last few hundred million survivors of the human race huddle in the barricaded remains of the cities and towns of the world scavenging the remains of a fallen civilization.
Ryan Linkowski, his daughter, and several friends have discovered the hidden redoubt of an extended survivalist family that has spent hundreds of years carving a labyrinth of tunnels into the mountain they own, stockpiling anything and everything they can get their hands on. Their small convoy travels through a world inhabited by struggling survivors, bandits, and massive herds of hungry zombies craving fresh IS-42 to salvage what they hope is a treasure-trove of hoarded riches.
Can they escape a mountain labyrinth full of zombies to expose the conspiracy that has destroyed the world … and the revelation that lays hidden within that destruction?
Dragonhome (bk 1)
Synopsis: Gordon Barrow is traveling a crowded highway when lightning strikes an overpass and opens a portal to another world. Traveling at highway speeds, dozens of trucks, buses, and cars pass through the portal and find themselves stranded on an alien world when the portal disappears.
Resolved to spending the rest of their lives on this alternate Earth, the involuntary colonists meet and befriend the native dragons. They soon discover their adopted world goes through a massive population surge every decade until starvation and massive die-offs allow the land to recover for another decade.
Just when they’ve figured out how to survive on their new world they discover they are infected with the same parasites that have extended the lives of every living thing on Dragonhome, the very thing that causes the cyclic population explosions.
Now they have found a way home using the same worldhole crystals that brought them to Dragonhome. But if they return they will bring their immortality infection with them, and with it introduce the same cyclic population explosions that decimates Dragonhome every ten years.
Magi (bk 2)
Synopsis: Emigrating from Earth by means of the Worldhole Crystals found on Dragonhome, Blake Michaels travels to the world Magi with his family as registered colonists.
Magi is unique in that evolution has created plants and animals with properties that seem magical. Plants fight off animals that eat them with real or holographic fire, blinding bursts of light, or painful screams. Animals bend light to hide, or have plates that form kinetic shields or horns that punch from a distance.
The first explorers discovered that some of these artifacts can be controlled with the addition of human technology. If you fired a pulse of electricity through a unicorn horn, the horn would produce a weak version of the same kinetic punch the animal could when it was alive. Put another electrical charge through the skin of a nauga and it will bend the light around it to become invisible.
With his new friend Ivy Dakota, Blake discovers that Magi used to have a sentient species and they had a growth in their forehead that allowed them to more easily control other Magian artifacts at their full potential. This discovery causes a gold rush to Magi with prospectors looking for these Wizard’s Stones, so they can control Magian artifacts at full power without technology.
Floatstone Pirate (bk 3)
Synopsis: Floatstone is a world with a single island ringed landmass not much larger than Asia on one side of the planet and scattered islands on the other. With less than half the overall landmass of Earth, the islands are distant and wild and plagued by slavers and pirates. But sometimes it’s hard to tell which is which.
Kel’s family was killed and he was thrown into slavery as a child, only to be immediately rescued by the notorious pirate, Blackheart. He is grown now and flies the skies of his native world beneath keels of a material that floats when heated, trading between the scattered islands and freeing slaves whenever he finds them.
A great war is brewing as the three largest islands spread their economic ideals to the Free Merchants and Independent Islands, enslaving all that resist. Kel and his crew fight slavers, hurricanes, and exploding volcanoes as he tries to live free as one of the Sky Merchants flying great winged sailing ships above treacherous seas.
Then he meets the alien humans who have learned how to use another world’s unique mineral to open gates to new Markets and worlds safe from the slaver’s chains.
But if you had a choice between fleeing for safe refuge for a few of those closest to you, staying and fighting for the freedom of all…what would you do?
Crystalline Dreams (bk 4)
Synopsis: Bartholomew Wadsworth Parker III is a tourist babysitter driving a camper van with four couples when they fall into an underground cavern and are swept into the underworld heart of the planet Crystal. Trey knows the only way to get back to the surface is to follow the underground river to an open sinkhole a hundred kilometers away.
They have plenty of food, water is no problem, and all of the tunnels weaving in the same direction as the river is flowing are all large enough for them to walk through upright. The problem is, those tunnels have been created by the dominant predator, snakes that can grow up to three meters thick and thirty to forty meters long.
Along the way, they find unique crystals that emanate feelings and start having weird dreams that increase every night. They soon discover the crystal clusters have strange properties that allow them to defend themselves against the growing number of monster snakes trying to eat them.